Tuesday, April 26, 2011
Monday, April 11, 2011
Rroject 3 – Embracing the Digital Aesthetic - Steampunk Fractals
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| Gears |
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| Steampunk Underwater |
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| Royalty |
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| Caged |
Steampunk is a sub-genre of science fiction, alternate history, and speculative fiction that came into prominence during the 1980s and early 1990s. Specifically, steampunk involves an era or world where steam power is still widely used—usually the 19th century and often Victorian era Britain—that incorporates prominent elements of either science fiction or fantasy. Works of steampunk often feature anachronistic technology or futuristic innovations as Victorians may have envisioned them; in other words, based on a Victorian perspective on fashion, culture, architectural style, art, etc. This technology may include such fictional machines as those found in the works of H. G. Wells and Jules Verne or real technologies like the computer but developed earlier in an alternate history. (Wikipedia)
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| Wild Wild West |
I chose Fractals for project 3 – Embracing the Digital Aesthetic and my theme is Steampunk. I really like this style of mixing mechanical with feminine Victorian touches. Steampunk style has made its way into popular culture with movies such as The Golden Compass, Wild Wild West and The League of Extraordinary Gentlemen. I used fractal software called Apophysis and used the same color gradient to unify the compositions. I think that the Fractals that I created in shape and form unified by color represent the Steampunk culture.
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| Golden Compass |
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| The League of Extraordinary Gentlemen |
Process: Basic Julian Fractal
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| Clear Flame |
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| Add Variables |
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| Change Gradient |
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| Render |
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| Final Fractal |
Apophysis software http://apophysis.org/
SteampunkLogo http://www.thedarkpower.com/php/steampunk.php
WWW http://www.fashiondoyenne.com/
GC http://www.newline.com/
LEG http://www.listal.com
Thursday, March 31, 2011
Chapter 2 Response: Digital technologies as a medium
We live in a digital world and we interact with digital technologies on a daily basis. Artists have been right alongside the grand visions of technicians since the invention of computer technologies in the 1960’s.
I believe that digital technology in art applications are divided into two separate categories. One is that digital technology is a tool, just like a paintbrush or pencil. It is not the tool that produces art but the artists vision. Digital technology is also a medium; it is a platform from which the artist can communicate to the viewer. As an artist I see digital technology as a medium the same way I see a blank canvas a piece of art that has yet to be created. I like how Merriam Webster Online defines medium: “as a means of effecting or conveying something: as a channel or system of communication, information, or entertainment also a mode of artistic expression.”
A digital medium that has always been fascinating to me is fractal art. Before making a fractal for myself, I had the perception that fractal software was purely mechanical and that the operator did not have much choice with the design. I found this to be much different when I learned the software for myself. The thought that you could turn mathematics into detailed and colorful pieces of art amazed me. I am not a fan of math and it has always been such a struggle for me. I thought that you would have to understand mathematical algorithms to create fractal art but have found it to be much easier than I thought and much more creative.
The history of fractals is very interesting; a mathematician named Benoit Mandelbrot calculated a mathematical formula called the Mandelbrot set (Z = Z2 + C) that generates a two dimensional fractal shape. He also coined the phrase fractal in the 1970’s from that Latin word fractus. A fractal is a broken geometric shape which is subdivided into parts. Before the invention of computers fractals were only a theory because the calculations were so complex. The key to producing a fractal is inputting the different variables of a formula in a computer software program.
There are many fractals found in nature such as the formation of ice crystals in a snow flake or the detail spiral on shells. As computer technology has advanced so has the beauty and realism of computer generated fractals. Newer technology is bringing life to fractals which make it a very effective medium in the digital world.
Tuesday, March 22, 2011
Thursday, March 10, 2011
Project 2 - The Sacred Bird
What is a fabrication, simulation or artificial? Is it a lie, fairy tale, or a falsity? The art of fabrication can be traced to back to ancient times with depictions of humans with god like features. In the present with digital technological advancements we have the tools to make fabrication more believable. I compare my fabrication of a peacock with eyes in the tail feathers to a Greek myth.
The story of the sacred bird; The Peacock
In Greek Mythology the thought that the peacock has eyes its tail feathers comes from a story about Zeus and Hera. Zeus is a Greek god who was the father of gods and men. His wife Hera is a Greek goddess who was responsible for women and marriage. Hera was suspicious of Zeus’s faithfulness and sent her hundred eyed giant named Argus to spy on him and find his trysting places. When the giant discovered Zeus with a maiden Io, Zeus turned her into a white cow to escape. Hera saw through the disguise and requested the cow as a gift for which Zeus could not refuse her. She then sent her giant to watch the cow because even when he slept some of his eyes stayed open. To save his love, Zeus sent Hermes, the messenger of the gods to rescue Io. They devised a plan that all of giants eyes would close if Hermes played his flute. Hermes was able to slay the giant in his sleep and Io was able to escape. When Hera discovered the slain Argus she gathered his eyes and placed them in the tail feathers of her favorite bird the peacock to honor him.
The hardest part of this project was deciding what project to choose. I started with many other ideas but settled on the peacock project. Whenever I see a peacock I always picture human eyes in the tail feathers. Completing this project I was able to make that vision come true. It was a happy accident learning about the Greek myth of the peacock and I think the story goes very will with the project.
This is how I accomplished this project:
1. Isolate the eye by erasing the background
2. Copy the eye
3. Paste the eye onto the peacock image
4. Use free transform to get the eye positioned right
5. Smudge the hard lines of the eye
6. Adjust the color
Repeat with open and closed eyes about 40 times!
Source Images:
Peacock
Eyes
Greek Myth
Thursday, February 24, 2011
Chapter 1 Response


An artist featured in chapter one that is fascinating to me is the work of a German artist by the name of Jochem Hendricks. He has made organ response art called Augenzeichnungen when translated to English is Eye Drawings during the 1990’s. A subject wears an eyeglass like device which measures eye movements as the eye traces a target like text or an image then digitized this information into a line drawing. He accomplishes this with the use of infrared, video and a computer. He describes his work as, “Eye-drawings are drawings done directly with the eyes, without the slightest interference of the hands - the organ of perception being turned into the organ of expression.” (Hendricks n.d.) Since the 1990’s eye tracking technology has advanced so much and is now a standard features to some digital cameras. This brings me back to the thought of technology doing all the work and what it means to have an eye for photography.
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| Hands |
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| Desk |
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| Face |
Works Cited
Hendricks, Jochem. Jochem Hendricks. http://www.jochem-hendricks.de/englisch/w_augen/non_index.htm (accessed February 22, 2011).
Sunday, February 13, 2011
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